CHEWI AI

Coming soon

The intelligence layer between AI and the 3D world.

Chewi compiles semantic structure onto 3D assets so AI models can understand, reason about and interact with them.

Curious? Get in touch

What a compiled asset carries

Every surface Chewi compiles travels with the asset as machine-readable data: what it is, what it is for, and which joint it is rigidly attached to. This is the manifest of the bicycle at the top of the page, 10 action surfaces.

Illustrative manifest for the demo asset above; joint identifiers follow the demo rig's naming. Production manifests also bind each surface to geometry and carry constraints, confidence and provenance.

idkindroleattached_to

What Chewi sees

A rider mounting and pedalling. The highlighted regions are compiled action surfaces: the seat, foot and grip contacts that keep the rider attached to the bicycle through the whole motion.

Real pipeline output, not a render.

Joint endpoints versus compiled surfaces, same rider, same bicycle

ContactBeforeWith compiled surfaces
Grips, target error172 mm0.02 mm
Pedals, positional error7.6 to 9.5 mm0.01 mm
Pedals, sole-angle mismatch67.4° (left)0.06° left, right within 1.28°
Seat, pelvis to seat error14.4 mm0.018 mm
Tires, gap to ground9.0 mm rear, 14.6 mm frontnone, 2.1 to 2.3 mm grounding overlap
Wheel radius5.92 mm shortcompiled radius drives spin and drivetrain phase

Measured on the team's V5.1 validation of this asset pair. Before: targets on the ends of the joint chains. After: targets on the compiled action surfaces.

AI understands the world. 3D data doesn't speak its language.

Foundation models increasingly understand objects, behaviours and relationships in the physical world. Existing 3D data is inconsistent, or structured for human production workflows rather than for AI reasoning. Chewi closes that gap.

  1. 3D assetGeometry and structure, as it exists in the library today.
  2. ChewiA semantic correspondence layer, compiled automatically and validated.
  3. AI / world modelUnderstands, reasons about and interacts with the object.

From geometry to machine-understandable structure

Chewi enriches assets with structured information about components, relationships, articulation, physical properties and possible interactions, so AI models can apply what they already know about the world directly to 3D data.

A hand opening from a fist: contact pads on the fingertips, rotation axes at the knuckles and wrist, the palm as a support surface. Live, drag to orbit.

Built for world models, robotics, industrial simulation and spatial computing.

Where this matters

Built for 3D data at scale

Chewi is being developed to automate semantic structuring across large, heterogeneous asset libraries, reducing manual preparation for AI, simulation and world-model applications. As the library grows, each accepted asset becomes a better prior for the next.

Precision matched to the application

Different applications need different levels of semantic and physical precision. Chewi is designed for high-volume automation through higher-assurance workflows, with tighter validation, confidence scores and expert review where the application demands it.

Two standards, kept separate

An asset that artists and agents can edit is not automatically one that can take part in a shared simulation. We think of them as two bars, each with its own evidence.

A hand and a cup, each a usable asset on its own. The grasp only works when their contact surfaces, scale and articulation agree. Live, drag to orbit.

Production editability

Can humans and AI agents modify the asset reliably?

  • Meaning identifiable parts, landmarks, joints and material regions.
  • Correspondence stable references across revisions, even when topology changes.
  • Constraints protected features, attachments, symmetry, permitted deformation.
  • Review and recovery recorded changes, validation results, reversible versions.

Shared-world interaction

Can the asset interact consistently with other participants under the same rules?

  • Conventions common units and coordinate frames.
  • Physics collision geometry, physical properties, joint limits.
  • Actions interaction points, supported actions, rules for changing state.
  • Evidence from contact, loading and articulation over time, not from a rendering check.